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This edition of Virtually Blind’s Reading Room features an article addressing legal issues associated with virtual item transactions.? The article, Transactions of Virtual Items in Virtual Worlds (.pdf), by Michael Passman, is available here courtesy of the author and the Albany Law Journal of Science & Technology.? Passman is a recent law school graduate who [...]

This week’s second installment of the Reading Room features an article co-authored by James Gatto, head of the IP Section at Pillsbury Winthrop Shaw Pittman, and Pillsbury IP associate Benjamin Esplin entitled Automated Program for Playing Virtual World Game Deemed Copyright Infringement (.pdf).? Readers will already be familiar with the case via this site’s extensive [...]

This edition of the site’s Reading Room (the first of two this week) features a student paper addressing the application of the privacy tort “intrusion on seclusion” to virtual worlds.? The paper, Common Law Privacy in a Not So Common World: Prospects for the Tort of Intrusion upon Seclusion in Virtual Worlds (.pdf), is exclusively [...]

This edition of VB’s Reading Room features a new, notable paper on virtual property by recent Columbia Law School graduate Daniel Gould. The paper is entitled Virtual Property in MMOGs (.pdf). In the paper, Gould argues that recognition of a limited set of virtual property rights would benefit both users and virtual world companies, and [...]

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